Greetings, Commanders!
We hope you are enjoying the chaos of the Refactoring Update playtest. Since our last hotfix, we have deployed a few waves of patches (covering Dec 26 through Dec 28) to improve stability, add some requested features, and squash some stubborn bugs.
This update introduces a new damage mechanic for tanks, improved map icons, and critical fixes for artillery and connection stability.
Here is the breakdown of the changes and fixes included in this update:
🌟 New Features & Changes
Tank Ammo Racks: Added ammo boxes to tanks. You can now target these weak points to "ammo rack" enemy armor for massive damage.
Balance Note: We have already deployed a tweak to reduce the Health Points of these ammo racks based on early feedback.
Visual Style: Added an option in settings to toggle the Cartoon Filter on or off.
Friendly Icons: Added map icons for friendly players to improve team coordination.
Scope Sensitivity: Added a "Scope Mouse Sensitivity Multiplier" to settings for more precise aiming adjustments.
✅ Fixed Issues
Gameplay & Map
Anti-Clipping System: Implemented a new mechanism to prevent players from clipping through the terrain or map borders.
Artillery Fixes: Fixed a critical issue where the Artillery Shell AOE (Area of Effect) did not match the visual explosion, causing tanks to take zero damage from direct hits.
Projectiles: Fixed an issue where weapon bullets and artillery shells could clip through walls directly in front of the player.
Tutorial: Fixed logic to ensure tutorial settings clear correctly upon leaving a session. You should no longer be forced into a tutorial when joining another player's session.
Optimization: Removed a specific large building from the map that was consuming excessive memory.
Combat & Balance
Grenades: Adjusted Grenade cooldown time to 1.5 seconds.
Tank Cleanup: Destroyed tanks will now despawn after 60 seconds to keep the battlefield clear.
Tank Physics:
Fixed an issue where tanks were not causing crash damage to certain objects.
Fixed a bug where crumbling buildings could push tanks underground.
Character Animation:
Fixed a bug where characters would get stuck in the "knockdown/getting up" animation.
Fixed an animation glitch where the character would play the reload animation after every single shot.
UI & System
Stability: Fixed a "reconnection loop" that occurred on the client side when the server was force-quit.
Crashes: Fixed a "memory index out of bounds" error that was causing crashes.
Settings:
Fixed multiple issues where Settings and Language options were not saving or were saving with incorrect data.
Adjusted the Hosting and Settings menu layouts for better usability.
Visuals: Fixed an issue where characters would disappear randomly during matches.
Language: Simplified language options (currently limited to two options for testing stability).
📅 The Battle Continues
The playtest runs through January 4, so jump back in, test out the new Ammo Rack mechanics, and let us know what you think of the new stability fixes!
See you on the battlefield!
— Armoured Dudes
