
Gameplay
Added Singularity passive ability that creates a pull and stun effect when enemies are destroyed.
Added Launcher active ability, a grenade launcher type weapon with an explosive projectile. This should work really well with Singularity.
Healing items now disappear after a few seconds, so you better pick them up fast.
Show auto-reload progress in the UI.
Added some invulnerabilty time after a level up.
Fan now gains a pierce modifier with levels, making it a much better AoE ability.
Seeker is now unlocked later in the meta-progression, as it is a bit harder to learn. Launcher essentially takes its place as an early AoE weapon.
Bugfix: Can no longer dash strike out of the map.
Bugfix: Enemies no longer try to fire outside the map.
Technical
Can now switch between windows, windowed fullscreen and exclusive fullscreen modes.
Fix over-long profile name input.
Overall, I felt that the demo was lacking a bit of the synergistic builds that are enabled as you unlock more active ability slots, which is why I added the Singularity ability which should combo real well with a lot of weapons.
