Stamina System – Core Integration
Stamina meter now drives drain and cooldown-based regen inside the player controller.
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Stamina Hooks – Movement Costs
Sprinting and dodge actions deplete stamina in real time; the UI bar tracks what’s left.
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Dual Dodge Mechanics
Single-tap Evade for quick sidesteps, double-tap Combat Roll for longer invulnerable moves—context detection picks the right one.
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Cinematic Shorts – Animation Fix
Hero animation issues cleaned up; new renders launched with final VFX and tuned camera shakes.
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Cinematic Shorts – Audio & VFX Pass
Water ambience, impact SFX, and calibrated shakes layered into every cut.
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Cinematic Shorts – Edit Suite
All four shorts are in the timeline—temp colour grade applied and first sound mix underway.
