The Kickstarter campaign for Curse of Dominion has officially ended. While it didn’t reach its funding goal, I’m deeply grateful to everyone who backed, played the demo, and shared feedback. Your encouragement means a lot.
Because the campaign wasn’t funded, I’ll need to scale back the time I can dedicate to development and take some time to outline a new timeline for the game’s progress. I’ll share those details once I have a clearer plan.
The current demo will be temporarily removed from Steam as I begin preparing a new one. The next demo will represent a full, polished experience rather than a work-in-progress showcase. Its release date is still to be determined.
Moving forward, I plan to take a quality-over-quantity approach. In the past I often pushed updates quickly to show progress, but I want future releases to better reflect the vision and quality this project deserves.
I’m also planning some significant changes across all areas of the game — design, visuals, systems, and story — to make Curse of Dominion stronger than ever. I hope you’ll look forward to seeing what’s next.
Thank you again for all your support. Development will continue, just at a slower pace for now.
— Brock
