This update is now live on the Empyrean Defense Steam Demo and Playtest. Thanks to everyone who’s been playing and sending feedback, many of the updates below came directly from your reports.
🔧 Improvements
Added in-game objectives reminders on Sidewinder Pass (full version) and Graywake Reach (demo) to keep mission goals top of mind
Added interaction animations to the Market, Foundry, and Abilities panels
Added economy production information to site panels, making it easier to understand the output and efficiency of economic structures
[DEMO] Added reminders when deploying if you have unused skill points or haven't equipped an ability yet
⚖️ Balance Changes
Updated the Rocket Strike ability
Now fires two rockets per activation at a slightly reduced damage per rocket, resulting in higher overall base damage
Updated the Triple Threat skill
The third bonus rocket now deals double damage and has a distinct purple trail so it's easy to spot in the chaos
🐛 Bug Fixes
Fixed various localization issues across multiple languages
Mouse cursor now starts centered on the screen when entering a level
Development is focused on refining the demo experience for Steam Next Fest, while continuing to redesign and improve missions for Early Access.
Full patch notes and development details are available on the Empyrean Defense wiki:
