
Hey there!
In today’s devlog, we want to share some of our thoughts and feelings about Steam Next Fest, which we are taking part in. Everything has a story behind it, and we hope this Devlog will give you insight into our creative process. Let’s jump right in!
We are excited about the opportunity to let players get their hands on the game and try it out for themselves. And we think Steam Next Fest is an Excellent opportunity to do just that. See people's reactions and collect feedback.
We created Neon Overdrive as a creative outlet and as an experiment to blend some of our favorite game genres, such as VR gameplay with a roguelike-like progression and game loop.
We are currently in the final stages of development, making major optimization and balance passes to the game to create a smooth, bug-free, worthwhile experience.
For our Demo, we have a condensed gameloop where players can try out our Assault Class, fight the Mech Boss, battle through about 3 floors of enemies, and engage in some build crafting with a select number of our perks available in the demo. Just enough to give you a good feel for the experience, yet still leave you wanting more.
The full game features a longer loop with over 14 enemy types, 4 unique bosses, 5 times as many floors and variants to fight through, and 7 unique classes to unlock with their own weapons, abilities, and equipment, and even more perks to build with.
Thank you to anyone following our journey so far. We appreciate all the support and feedback you've shared with the team. We hope you love the game as much as we have loved putting it together!
We are also excited to announce that we have begun the process of porting the game to Meta Quest devices, so please follow our socials for more updates, and we hope to see you guys fending off hordes of Exo-Bots on Launch Day!
~The Neon Overdrive Team
