We’ve pushed a balance update focused on making later runs and boss fights feel fairer and more consistent.
Enemy Rebalance
All bosses rebalanced: no more extreme damage spikes or excessive HP pools. Their scaling is now much smoother and more realistic.
Mimic adjusted: -20% damage taken, -20% max HP.
All other enemies now scale more slowly per map and per playthrough, allowing players to progress further even with difficulty settings enabled.
Gameplay & Systems
Added a hint for Progressive Scaling on the final boss victory screen.
Added Parry Assist and Progressive Scaling to the main menu options, with tooltips explaining how each setting works.
Renamed S’Ozella’s Ring of Essence to Ring of Essence.
Combat Fixes
Fairy’s “Pesky Slap” now correctly shows its parry assist indicator.
Bunny’s “Round Kick” also now displays its parry assist indicator.
Items & Events
Fixed an issue where Mana Potions could become unusable in the inventory.
“Fair Trade” event no longer allows trades of 0-value Dust, HP, or MP.
Thanks to everyone who shared feedback about difficulty and scaling. These changes are the first step toward making progression feel smoother and more enjoyable across multiple runs.
