Hey everyone!
We’re halfway through Steam Next Fest, and wow, the feedback and questions have been incredible.
No new build this week (we’re catching our breath 🫠), but we wanted to share some highlights from the conversations we’ve had with you across Steam, Reddit, and Discord.
🔸 Q: Will the game include [spicier] content like anal scenes or specific positions?
A: Yes, some are already in, and more are planned for the full release (including several of the fan-favorite positions you’ve mentioned 😉).
We love the diversity of preferences in the community, we just ask everyone to keep discussions respectful so all foxes feel welcome here.
🔸 Q: The combat minigame confuses me, what’s up with the bar and clicking rhythm?
A: During the Enemy Technique sequence, the opponent’s goal is to make you finish, and your job is to counter and resist.
When the enemy enters a “Burst” phase (animation speeds up and the bar fills faster), don’t left-click, those drain your stamina without effect.
Instead, use that moment to recover stamina with right-clicks, then resume attacking once the Burst ends.
We realized we should’ve explained that in-game better, so a proper tutorial and optional timing assist visualizer are coming soon!
🔸 Q: Why can’t I heal between battles? My character refuses to drink potions unless dying!
A: You actually can heal between battles, it’s just hidden:
Go to Inventory → Click Potion → Use button (right side).
We know that’s not intuitive, so we’ll be adding a simpler option to refill HP/MP directly from the map in a future update.
Thanks to players like Hex for catching that one (and for the visual mock-up of the timing bar, we loved it 🧠).
🔸 Q: I don’t like timing combat in turn-based games, will there be options?
A: Totally fair. The block (SHIFT) system actually lets you ignore timing altogether and play defensively, relying purely on planning and upgrades.
The parry/dodge timing is an optional mastery layer, not a requirement to win.
We’re considering a “pure strategy” toggle or assist mode to help players who prefer the traditional turn-based flow.
Huge thanks to Zampolit and others who explained why accessibility matters, that feedback helps us strike the right balance between strategy and expression.
🦊 Wrapping Up
We’re deeply thankful to everyone trying the demo, sending feedback, and wishlisting Twiwood Tales.
Every comment helps shape the game into something more polished, fun, and a little bit weirder.
If you haven’t yet, drop your favorite encounter or your wildest question below 👇
We’ll feature a few in the next Q&A post!
