
New Features:
Pin Cards:
Right-click a card to fix it in its current position (can still be moved by left-click dragging), other cards will not push the fixed card away.
Daily Value Leaderboard:
Displays up to 5 cards that generated the most gold on the previous day.
Global Value Leaderboard:
Displays the top 3 card types that generated the most value throughout the entire game.
Coin Number Feature:
When the coin number feature is enabled, large amounts of coin produced by cards will be condensed into 1 coin, with the total number of coins it represents displayed next to the condensed coin.
Card Reworks:
Jiuselu
Before: For each different Animal type within range, this card and all Animals within range gain +2 Temporary Value
After: For each unique Animal type generated this game, this card and Animals within range gain +2 Temporary Value (Generated 0 types)
Frog
Before: Protect Animals within range. Animals within range gain +1 Temporary Value. (For every 5 successful Protects, additional +1 Temporary Value)
After: For each unique Animal type generated this game, this card gains +1 Temporary Value. (Generated 0 types)
Rarity adjusted from SSR to R
Removed from locked cards
Parrot
Before: Animals generated within range gain +1 Value (For every 3 Animals generated, additional +1 Value)
After: For each unique Animal type generated this game, Animals generated within range gain +1 Value (Generated 0 types)
Panda
Before: Protect Plants within range. When Protect succeeds, the Protected card gains +1 Value (additional +1 Value for every 10 successful Protects)
After: Protect Animals and Plants within range. When Protect succeeds, the Protected card gains +1 Value (additional +1 Value for every 10 successful Protects)
Herb
Before: When Beans and Pods within range are generated, this card gains +1 Value
After: When Plants within range are Destroyed, this card gains +1 Value
Narcissus
Before: When Apples, Coconuts, and Watermelons within range are Destroyed, their effects trigger an additional time
After: Can replace any card for Merge
Rose
Before: When Plants within range are generated, Plants with the same name within this card's range gain +1 Value
After: Cards generated by Merge within range gain +5 Value
Parasitic Vine
Before: Every day: For each Plant within range, this card gains +1 Value
After: Cards generated by Merge within range gain +30 Value
Balance Changes:
Shark
- Before: Countdown (3) day: Eat 1 Food, for each Value of eaten Food, Coral Cultivation (1)
- After: Tick: Eat 1 Food, for each Value of eaten Food, Coral Cultivation (1)
Witch
- Before: Countdown (3) day: Exchange Value with 1 random Biped within range
- After: Countdown (2) day: Exchange Value with 1 random card within range
Bug Fixes:
- Fixed mouse hover tooltip issue for reroll and skip buttons in card drawing area
- Fixed issue where Onions multiply when eaten
