
Update Log (Demo v0.1.0d)
(2025-12-10)
New Content

New Cards

- Jiuselu
- For each different type of Animal within range, this card and all Animals within range gain +3 TemporaryValue

- Angler
- Countdown (3) days: Generate 1 random marine card

- Shark
- Countdown (3) days: Eat 1 Food, for each 1 Value the eaten Food has, CoralCultivation (1)

- Witch
- Countdown (3) days: Exchange Value with 1 random card within range

- Chivalrous
- Daily: Cards within range with higher Value than this card gain -1 Value, cards with lower Value gain +1 Value

- Keeper
- When Animals within range Eat other cards, they gain additional +3 Value

- Super Glutton
- Daily: Eat 1 random Food within range; for every 10 Value this card has, additionally Eat 1 more

- Mushroom
- When Destroyed: Mushrooms Generated this game gain +1 Value

- Mushroom Cluster
- Countdown (3) days: Generate 1 Mushroom

New Relics

- Crystal Ball
- When selected: Generate 1 Witch's Cauldron, if there is a Witch on the field, Generate 2 instead

- Horn
- When selected: Random 3 Animals have Countdown period -1

- Blessing Cross
- Maintain: For each Biped on the field, the 3 Bipeds closest to the warehouse gain +1 TemporaryValue

- Mushroom Sprite
- When selected: Destroy all Trees, for each Tree Destroyed, Generate 1 Mushroom Cluster of the same Value
Changes
Card Changes
- Big Eater
- Before: Daily: Eat 1 random Food within range, for every 10 Value this card has, increase the number it Eats by 1
- After: Countdown 2 days: Eat 1 random Food within range, if there is no Food within range, this card gains -1 Value
- Panda
- Before: Protect Animals within range. When Protect succeeds, make the Protected card gain +1 Value (additional +1 Value for every 10 successful Protects)
- After: Protect Plants within range. When Protect succeeds, make the Protected card gain +1 Value (additional +1 Value for every 10 successful Protects)
- Coral Polyp
- Before: Daily: CoralCultivation (1)
- After: Countdown (2) days: CoralCultivation (1)
- Hyena
- Before: When a card within range is Destroyed, this card gains +1 Value, if the Destroyed card is Animal, gain additional +2 Value
- After: When a card within range is Destroyed, this card gains +2 Value, if the Destroyed card is Animal, gain additional +2 Value
- Teacher
- Before: Countdown (3) days: Random 1 Biped within range gains +x Value (equal to 1/5 of Teacher's own Value)
- After: Countdown (3) days: Random 1 Biped within range gains +x Value (equal to 1/3 of Teacher's own Value)
- Pod
- Before: Tag is (Plant)
- After: Tag is (Plant, Food)
- Little Ji
- Before: Card range (5)
- After: Card range (4)
Initial Item Changes
- Light Tooth
- Before: Daily: Give +1 Value to a Random Unit of each active Type
- After: Countdown (3) days: Give +1 Value to a Random Unit of each active Type
Card Draw Rarity Probability Adjustments
- Before:
- Stage 1: R-90%, SR-10%, SSR-0%
- Stage 2: R-90%, SR-10%, SSR-0%
- Stage 3: R-90%, SR-10%, SSR-0%
- Stage 4: R-80%, SR-15%, SSR-5%
- Stage 5: R-80%, SR-15%, SSR-5%
- Stage 6: R-80%, SR-15%, SSR-5%
- Stage 7: R-70%, SR-20%, SSR-10%
- Stage 8: R-70%, SR-20%, SSR-10%
- Stage 9: R-70%, SR-20%, SSR-10%
- Stage 10: R-70%, SR-20%, SSR-10%
- After:
- Stage 1: R-95%, SR-5%, SSR-0%
- Stage 2: R-90%, SR-10%, SSR-0%
- Stage 3: R-80%, SR-18%, SSR-2%
- Stage 4: R-80%, SR-16%, SSR-4%
- Stage 5: R-70%, SR-24%, SSR-6%
- Stage 6: R-70%, SR-22%, SSR-8%
- Stage 7: R-75%, SR-25%, SSR-10%
- Stage 8: R-60%, SR-30%, SSR-10%
- Stage 9: R-60%, SR-30%, SSR-10%
- Stage 10: R-60%, SR-30%, SSR-10%
Bug Fixes
- Fixed card and UI display layer issues
- Fixed issue where some cards' TemporaryValue was not cleared in time
- Fixed frame rate limit issue at game start
