Hey Everdreamers!
We’ve just released a huge update with plenty of Quality of Life improvements, all based on the feedback you’ve sent us! Grab your favorite tea and snack before reading, because the list is LONG!
🧭 Quests, Clarity & Tutorials
- Improved clarity and better guidance for digging up the first dinosaur bone.
- Fixed misleading dialogue in “Help the Cat” quest (the cat is now where it should be 🐱).
- Fixed issues with “Follow the Bison” causing confusing progression.
- Added new tutorials: Animal Breeding and Treasure Detector.
- Tutorials in the menu are now sorted alphabetically and chronologically.
- Key items (fishing rod, hat, sword) are now given at the correct moment during quests instead of being available from the start.
- Improved clarity of many tutorials.
🐾 Animals & Breeding
- Added animal hunger indicators and improved the hunger system (animals now eat naturally during the day and stay fed).
- Animals will no longer breed if hungry.
- Newborn animals now automatically receive names based on their gender.
- Added animal naming system (requires a special item from the merchant 🔍).
- Improved petting interactions (yes, the new cat enjoys it properly now).
- Quest animals can’t be accidentally sold anymore.
- Added a small mood bonus when interacting with NPCs as a cat (yes… purring helps 🐱).
- Purring is now much louder.
🌾 Gameplay & Systems
- Added seed system: crops now have separate seeds and harvestable produce. You can get seeds while cooking a dish, or simply by harvesting them in the kitchen from the crops you need.
- Redesigned the cooking minigame.
- Fixed an issue with ore disappearing after loading a save.
- Fixed unreachable ore on the Main Island.
- You can now take a loan via the loan board.
🏗️ Building & Placement
- Added a permanent bird-view camera when placing buildings.
- Improved building placement with smoother movement and rotation snapping.
- Fence gates should open without any issues after terraforming nearby.
- Beehives can now be moved.
- The fisherman’s house cannot be placed too far into the water anymore.
- Fence placement is now more intuitive with improved alignment.
🎮 Controls & UI
- Fixed navigation issues in the main menu (while using the keyboard).
- Added a clearer UI for the woodworking minigame (with plank counter & feedback).
- Improved crafting UI clarity (front/back socket visibility).
- Sometimes the Instant Craft button would turn into the Instant Cook button; this should not happen anymore. (no more cooking fences 😄).
- Added a larger zoom and improved camera range when looking for birds.
🌍 World & Interactions
- You can now pick up crabs properly again 🦀
- Fixed NPC map icons on Desert Island (they now reflect if NPCs are underground).
- Fixed message issues after the fishing contest.
- Fixed the character’s body position getting stuck after unequipping tools.
- You can now light the fireplace at the Grandparents’ house.
- You can put out the campfires using a watering can. You can light it up again if you have a matchbox!
🛠️Patch Notes: 1.15
First 30 minutes of gameplay are even more polished ✨ 🧭 Quests, Clarity & Tutorials
- The wording of the hat tutorial was adjusted to be less confusing 👒
- Added missing watering can tutorial. Keep your crops properly hydrated! 💦🌱
- Fresh Grass quest was slightly adjusted to give the player more agency - it's up to you to cut that grass now! ˚˖𓍢ִ໋🍃
- Boat upgrades are now rooted in the story ⛵
- Aiding Grandma in the field has now a proper task prompting you to talk to her 👵
🏗️ Building & Placement
- Tempered hatched should now be more rewarding to craft and make cutting down the trees noticably quicker 🌳🪓
🐾 Animals & Breeding
- Added a tutorial for naming the animals. Time to get creative! ✍️🐮
- Strange Cow is now properly strange 🐮
🎮 Controls & UI
- Scaling issues with 2560x1600 resolution are now fixed 🖥️
- Storage box UI is no longer partially covered at the edges
- Inventory and Storage UI scaling issues with 1920x1200 resolution are now fixed
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More updates, improvements, and features are already on the way.
Thank you for helping us shape the Village, and keep the feedback coming! 💕
