Town Projects are now available from the City Halls in Aresden and Elvine. Donate or claim the requested items to help complete projects that strengthen your city, earning Contribution while working towards rewards for the entire town.
Towns & Progression
Added Town Projects to the City Halls in Aresden and Elvine.
Added explanations for Strength, Dexterity, Vitality, Intelligence, Magic and Finesse to the stat-allocation screen.
The level-up button can now be used at any time and becomes more prominent when stat points are available to spend.
Combat & Animations
Fixed some creatures becoming invulnerable and no longer taking damage.
Fixed Giant Trees becoming stuck while attempting to move.
Fixed dash attacks with standard weapons not displaying their weapon-trail effects.
Fixed incorrect animation speeds affecting male characters.
World & Movement
Fixed characters stopping unexpectedly when moving towards trees or rocks.
Fixed Mountain Giants spawning in the water.
Fixed NPCs becoming stuck in southwestern Middlelands.
Quivers & Character Saving
Fixed an issue where removing arrows from quivers could cause character saves to roll back, resulting in a loss of recent progress.
Quests & Dialogue
Added minimap markers to more quests where relevant.
Fixed NPC dialogue options extending beyond the edge of the screen when many responses were available.
UI & Factions
Increased the size of item names displayed on the ground, making dropped items easier to identify.
Fixed an Aresden Shopkeeper being incorrectly labelled as an Elvine Civilian.
