Note: If you would be interested in:
Getting info on future play testing opportunities
Chatting with the devs and like-minded people about your favorite games
Taking part in future raffles (You may get to influence easter eggs in the game)
Seeing these devlogs earlier
Consider joining our Salmon Snake Games Discord Server! We would be so happy if you joined our small community ^^

Hello again! ^^ It was my birthday since the last devlog. I received absolutely beautiful watercolor art of Eloise and Willow as a gift from a friend I'm so happy about them I put them on my wall. I hope I can see lot's of fanart of our characters one day. At least let me hope... 
I like to write these devlogs immediately after we finish our bi-weekly sprint meetings, so I let the last sprint extend a little to sync them with the meetings again after we all returned from our christmas break. For this reason this devlog is quite meaty!
Marketing:
💠 We have reached 100 (+10) wishlists on Steam! Woohoo. It's quite pathetic amount, but considering we have not marketed that much yet, I take it as a win :P I expect most of our wishlists will come when we release the demo, but my heart stings a little every time I see a post on reddit celebrating the thousands of wishlists a game has gotten on the first week. But I try not to pay them any mind.
You can help us if you wishlist our game though!
💠 I have started posting on TikTok. If that is your social media of choice, follow me at
https://tiktok.com/@hanulisalmonsnake
Art:
💠 I finished old fisherman Greg's expressions! Now all characters in our game have their expressions! (It only took a year...)

💠 I promised myself a long ago that once I have drawn all the expressions, I would let myself re-render Eloise. She's our other main character and her design had stayed mostly the same since 2022. I felt like She wasn't up to my standards anymore. Here is a before and after picture

💠 I made some pixel art indicators for turn changes (? I'm not sure what they are called. The gif speaks better than I) 
💠 I created an indoor battle map for testing purposes. It will probably have no use in the final game, but I got sick of looking at the snow landscape on all my development gifs. Making this also made me realize some of my UI elements are not visible properly on darker tiles, so yay for testing?

Story:
💠 Story progress is happening again after a few devlogs! The script length is currently about 512k words (+28k) With only two endings for willow remaining

Programming:
💠 I implemented the stat display for tiles on the bottom of the screen. It looks a bit cluttered, but it is unlikely any tiles have that many stats to show at any given time, so it's probably fine

💠 I implemented a burning mechanic! Fire spells now set the environment in fire and the fire can spread to neighboring tiles! The fire tile graphics are NOT final :P Not all tiles in the game will be flammable, but that shouldn't discourage you from living your arsonist dreams!

💠 Created a button that let's you pass the rest of your turn
💠 Added some selection and cancelling sounds to make the UX a bit better
💠 Fixed character shadows disappearing under certain conditions
💠 Fixed some UI bugs
💠 Fixed an issue where fire spread faster towards south and east than north and west
💠 Fixed an issue where the game forced you to move your character if you decided to attack before moving
💠 Fixed an issue where it was possible to walk on other units
Phew that was a lot of stuff. I refuse to let these get much longer because that would eat too much into the development time, so I think I'll end it here. Please look forward to our next devlog and thank you for reading! <3
-Hanuli from Salmon Snake Games
