Tutorial
Several improvements on tutorial steps, reorganized in chapters, with more interaction with player.
Possibility to skip a step or an entier chapter
Preselection of implied buildings
Texts rework

Degraded production
Degraded production in quality already had an influence on production floating pannel, but it is now displayed in the building view - if concerned, like houses.

Assign character
It is possible now to assign character to event, some buildings, foreign market, and research.



Workers requirements in building
The missing value has been rework, and more important, now it has a direct influence on the production.
Workers are now integrated in the game loop and missing influence depends on building type, field and seat levels.

Education field rework
To get a better consistence with requirements that will be implemented
Note of course all fields are not usable at any epoch.

And the big one : a rework of the Education system to introduce apprenticeships.
The idea is to provide an education path that does not require an Education Site.
Education Sites are now dedicated to Academic Education Slots, which follow a traditional school-year pattern: from September 1st to June 30th. A year is validated only on June 30th, and several completed years are required to reach a new level.
Each Academic Education Slot requires appropriately skilled workers.
Apprenticeship Slots work differently: they are hosted directly by companies and provide continuous training. Students only need to accumulate enough training days to validate a year — currently 200 days. These days can be accumulated across several companies, with breaks having much less impact than in academic education.
Apprenticeship Slots do not require dedicated workers: training is considered part of the company's standard activity.
However, actual production affects how quickly training days are accumulated — it's hard to learn the job when there is nothing to do!
Students can switch from an Academic path to an Apprenticeship path, and vice versa, with their progress converted into training days.
The goal is to make the whole system more flexible and prevent players from getting stuck because one specific education path is unavailable.
We have also introduced minimum age requirements for reaching certain education levels.
Finally, people who start working without any formal education will automatically gain Level 1 over time — after all, life and work teach you a few things too!
And of course, apprenticeship information can be displayed directly on each company building.

Having apprentices does not affect a company's production.
Opening or closing an Apprenticeship Slot is immediate, unlike an Academic Education Slot, which requires some time to open or close.
Apprenticeships fit particularly well with the Building path: students can learn the Building field directly on the various construction sites you plan across the country.
Another system will also be reworked to help you organize your workforce: Teams.
