Moving towards a small demo led to fixing many things, especially in the products flow: producing, requirements computing, purchasing and transporting products. But we are now more confident in values we get in the views : they make sense and each production blocked has clearly an explanation and player can fix the problem.
New building : Farm Cereal
We introduced the Farm cereal building which will supply Flour Fabric building - perhaps the later was not announced yet, but it's done now and both are part of the production graph.


It was also the moment to introduce fractional requirements and to gather energy and product requirements in the same place.

New building : Butchery.
The counter part of Farm Cattle.


Adding feedbacks on building.
We had shadding on buildings without energy
And the concept of "degraded production" : without food, a house is still a house, but for sure, not the best place to live - here, the popup production icon is red, meaning the degradation is critical - for the entire "production" - "Housing" is the produced product.


Adding a "selected building" emphasis

Improvements on House view.

Improvements on 3D stock volume.
Bigger and more visible dynamic 3D stocks



Improvements on the Stock volume section

Improvements of Range layer display

Improvements and fix on the "Stock Flow"
It works properly now and provide a good vision of ownership, interests and effective transport flows.

Improvements of the Energy Source Site View


Improvements of the Site Build view

Improvements of the Product view.
And display of the Storage Type

Simplification of Stock Volume for Warehouse.
All items in a warehouse share now the same space.
Other buildings continue to contain an Enter area and an Exit area.

Improvements of Building log
More details on message and colors regarding final status of internal actions.

Fix of the river paths
Not very important but it was to be fixed.
Rivers will have different influences on gameplay, but it is not yet implemented.

New tutorial system and a first tutorial to explain "The Flow"
Different steps to follow
Simplified map
Simplified views.



