First we change scale in order to get a better feeling about building sizes - from 1 to 4.

Here after, houses from size 1 to 4 :

with the hew House view :

We work also to improve design, color space, terrain, and various icons. We had several products and services, visible in a new screen "Products and services" view :

We have add several informations on stocks :

and introduced the Area volumes and product volumes.
We introduced also a help content, with many entries to explain the game mecanisms.

We regroup layers settings in a single dialog :


The site build has been implemented, to build warehouses.

Note as the site build requires both products and workers.
We introduced types for warehouses : chemical, mineral, food, manufacturing. 
And of course previous screens were adjusted, like the Education site view :

The Education view :

The Energy source sites view :

We introduced also the vizualization of range for local transportation fitted with the flows :

Some screens were reorganized, using tabs , for a more confortable layuout :

Stock ownerships are now displayed and can be managed :

and still workers requirements :

The exploration map will receive soon some improvements, to manage the new building : quarry

Here is the quarry :

Status icons were also redesigned for a better perception :

Endpoint warehouses are now managed : they correspond to warehouses that receive deliveries from foreign countries. The global stock reflect now the different real stocks on the state and is of course subject for "full stock" status.

