Another piece of news for your hungry eyes!
We've transitioned the project to Unity version 6!
We have transitioned the project to Unity 6 and have been porting everything over the past few weeks. This decision was made with the end product in mind where we wanted the game to shine as bright as possible
These are just some of the things you can expect to happen to the game because of the transition:
Optimization of collision detection which results in less lag because the server requires less resources to detect when you enter the aggro area of a Monster for example
Major shader optimization which should improve local performance
Optimized CPU performance to improve efficiency on low-end hardware and allow more precise control over quality of visuals
New Server Dedicated build that will allow us to build a new server quicker to fix any potential issues
New Editor tools that allow us to create more features we couldn't before
New build pipeline which allows us to make internal builds 10x faster than before which will help a lot during testing phases
These are just some of the great changes that Unity 6 has even allowed us to fix some long standing issues, including a better camera that you will see in our 1.0 update!
