Level 20, New Abilities, New Zone
Here is what you can expect from this Patch:
More than 10 new quests
New, stronger enemies
New and dangerous areas
Unlocking your third active ability
Bugfixes and balance changes
Gameplay Changes:
Added party debuff modifier to lower experience while gathering and killing monsters by 10% per player in party to balance the speed playing in a party gives
Added unique XP modifier for certain mobs depending on their difficulty
Players can now reach level 20
Potion cooldown increased to 10 seconds
In a later patch we will add the option to reduce the cooldown at their respective NPCs
Set a cap on Job levels to be as same as player level
Changed cooldown/duration of multiple abilities
Falling Elements 6->10
Level 5 Piercing Block Stun 5->1.5
Entangling Block root duration 2->1
Reduced the amount of stats given per item
Common (White): 1-2
Uncommon (Green): 1-3
Rare (Blue): 2-4
Epic (Purple): 2-5
Various abilities have had their damage altered across all classes
Bugfixes:
Fixed white item box issue preventing player movement
Fixed second quest issue where it wouldn't trigger upon shield use
Fixed potion cost displayed after reaching a certain threshold
Fixed world elements like Crab Boss and Arena event from not triggering
Altered stat system to scale better
Now only party members are able to resurrect each other
Cannot try and equip weapons of other classes
Lots of quest text fixed
Certain mobs now properly count towards quest progression
Renamed that one pesky Shrub mob
