Hi everyone!
We’ve been working hard to make the game even more enjoyable! We’ve added some exciting new questlines, improved the world design, and polished the dialogues, plus, a bunch of other cool things to share!
Dialogue And Quest System:
Let's talk about conversations! We're now using a really cool dialogue and quest system in our workflow, it's the one that has already been used and tested in games like Disco Elysium. Thought, we want to give player a lot of freedom to explore, so we won't be as heavy on the story and dialogues. We’ve also given each character some personality, sequencing, and sfx events, which should make dialogues feel more fun to read.

One interesting thing about this system is that the space station and jump gates are actually technically set up as characters, so a dialog appears on interaction with them as if they were an NPC! This dialog system is fully code-independent and fully events and condition based, allowing us to do pretty much anything in the scenes we want to.
With that system, we have so far managed to setup 3 main quests. This will cover a small but major arc in the storyline, 3 initial space sectors and a Boss fight!
Derelicts
Additionally, each sector will contain Derelict ships to investigate, offering some interesting insight into what mishap happened to those ships (maybe ghosts in a ship!) and, upon investigating them, gain some rewards like resources and PowerNodes. Or you can just shoot them and gain nothing.

Station Objectives
With the upcoming Update, We’ll be adding a variety of Station's Objectives which gives player freedom of gaining the Power Nodes. You’ll be able to visit the sector Station and choose from a range of bounty.

This update will help us understand player preferences: whether they prefer a lore rich world, a simulation heavy experience, or a combination of both!
Want to drop us suggestion/feedback? Hop on our discord server:
Discord Server
Keep an eye out for the upcoming game update!
Thanks for following along!
