Difficulty Addressed
I've been listening to the feedback regarding the shot downgrades when the player loses a life.
The downgrade is a necessity to stop the game from being too easy and will force players to utilize all power options like slow motion, special shots and bombs. These are the measures a good player should be taking to avoid death.
I have however, added code for the Easy and Normal difficulty settings to give the player a set amount of upgrade points on death so that they are closer to re-upgrading but also have the option to use a special shot upon re-spawn.
Hard and Extreme difficulty modes are unchanged at this time and are intended to give advanced players a challenge befitting their skill.
The DEMO has also been updated to reflect this change.
