Removed real-time turn progression, which was a joke option that was never really very usable, and was frequently getting turned on by accident and confusing people into thinking their game was bugged or they were doing something wrong.
Significantly cut the power draw of e-ink tablets. It was at 2W which might be appropriate if you had wifi on, the light at full, the music going, etc., but most of the time you're just reading it and it's essentially idling for almost no power at all. We can't drain the battery at different rates during different kind of uses, so we compromise and set it to 750 mW, which should do a lot to extend its battery life.
Tried backporting a fix from DDA for integrated AR that may have been causing some weirdness.
Made minor improvements to an enemy's description.
Migrated the disposable medium and heavy battery. Those no longer exist, so now they're replaced with a medium battery and a tool battery.
Smash effects vs soft items are now 1/5 as likely to damage them. Dropping them from high places still tends to delete them more often than it ought to. That's a separate fix.
Screecher zombies once again only damage glass items with their screech attack. For the time being, this attack can damage non-glass vehicle parts/furniture etc., that's a separate fix.
Added a guard against segfaults in an obscure scenario related to the pocket system.
Airplane seats are now 2 comfort instead of 3. You try sleeping in one.
Faction camp meals were feeding people negative kilocalories. This was a separate issue from the previous one where NPCs were overflowing their stomachs. They seem to be properly getting nutrients now.
Reduced/fixed power draw for EMF meter, talking doll, mannequin decoy, smartphone, heavy-duty flashlight, EOD helmet, headlamp, and mp3 player. mp3 players are really simple devices and can play music for like over a day irl. Smartphones now get several hours instead of just a few. Headlamps are just flashlights and have the same ~6 hour battery life.
Crafting an antenna now takes only a reasonable amount of power from your RC remote.
Space heaters no longer take batteries. I have never heard of a battery-powered heater. If one exists, it would need to be a new item, not the ones we have now, which are meant to be the typical plug-in device you may have in your home irl.
Fixed an issue where if you ran out of batteries while scanning books into an electronic storage device, the game would crash.
- News and updates
- Cataclysm: The Last Generation
- Updates 1-4-2026
Source: Steam Community (opens in a new tab)
