Hey alchemist!
Thank you for playing Penny for Your Potion Demo! We're updating Penny for Your Potion Demo to v1.0.1, which includes a host of major updates to the gameplay, balance and quality of life, as well as bug fixes 🌻 Read more below!
Updates
Gameplay Updates
The day no longer ends automatically at 23:59; you must now manually end the day by clicking the bed.
Customers are now automatically accepted when you talk to them. You can still decline them manually. Talking to a customer now grants 60 extra seconds to serve them.
Customer visits are now spaced out, giving players more downtime between interactions.
Stirring potions is now significantly easier and provides a smoother player experience.
The potion table now only completes potions when the recipe is fully valid, rather than after any stirring is completed.
You can now either plant seeds you already own or buy new ones to plant.
The player now stops moving when opening the building panel. (Previously, the panel couldn’t be opened while walking.)
Save files now create a backup in case something goes wrong.
Added load/save functionality to the main menu with multiple save slots.
Content & Feature Additions
Added 15 new potion requests.
Added a loading screen.
Added a settings menu to the main menu.
Added demo version text to the main menu.
Added control instructions to the building menu.
Visual & Interface Improvements
Progression panel icons now display with light yellow borders when achieved (previously all borders were yellow).
Improved tutorial UI highlighting.
Updated various UI elements for clarity and consistency.
The tutorial now appears at the potion table when you first interact with it.
The building grid is now hidden when not in building mode.
Crop plot tooltips now appear above the plant instead of below it.
Updated main menu lighting and post-processing.
Disabled the FPS counter text in the top-right corner.
Balance & Optimization
Adjusted potion difficulty balance — adding ingredients now slightly reduces brewing difficulty.
Increased the sell value and score gain for Poison potions.
Decreased starting reputation from 10 to 0.
Increased starting money from 25 to 30.
Villagers can no longer move inside the Market or Adventurers’ Guild.
Optimized performance for low-end PCs.
Renamed various in-game objects for consistency.
Bug Fixes
Fixed an issue where clicking the bed could sometimes softlock the game.
Fixed an issue where the tutorial would not appear for some players.
Fixed a save issue preventing some players from loading their most recent save.
Fixed an issue where the final tutorial section would not trigger when ending the day.
Fixed an issue where potion stirring didn’t work correctly near the cauldron’s edges.
Discord
As usual, join our Discord link below if you'd like to give feedbacks and suggestions, chat with us, or anything else!
Wishlist to be notified on launch!
Last Minute Studios
