Hi all, lets roll:
★★★ ADDED ★★★
# GENERAL #
- 3 new aspect skills for the HAVOK aspect, making all the aspects now having 9+ skills.
- more icons for description keywords (obstacles)
★★★ CHANGED ★★★
# GENERAL #
- (experimental), default [knockback strength decay rate] 100 > 200 pts/sec, default collide % (damage to unit from avaliable knockback strength on collision with an obstacle) 10% > 15% // Making knockbacked unit not fly away too much, while receiving more damage as a compensation
★★★ FIXED ★★★
# GENERAL #
- BRAWLER (T1 melee unit type) could start his attack and ability at the same time, making for flurry of erratic attacks
- "Surround" temporary squad type, on removal no longer triggers "proper squad" death vfx (flag falling to the side to the left of the task bar)
- some text typos
# TASKS #
- Powerplant, sometimes the main stem being killed not ending the task, if some regen is occured right after it was killed
- Squad info panel (in the bottom-right corner of the screen) was not removed on such squad killed
# ASPECTS #
- HUNGER, "Jackal" skill, was reducing the heal amount 10x more then it should, driving it down to zero
Special thanks to Beutimus (from Twitch) for finding most of the bugs above.
