★★★ CHANGED ★★★
# GENERAL #
- Unit types Drill timer (random stats upgrade rate) decreased 50s > 45s
- First area starting unit types increased 1 > 2 (starting from one type was very slow and boring, which makes wrong impression that the rest of the game is that slow and easy)
- First [two lines] of areas (4 areas total) FORCE income reduction was almost remove, for the same purpose above
★★★ FIXED ★★★
# GENERAL #
- (important) Sqd-member death wasn't registering as a squad capacity loss
# ITEMS #
- Dragon (orb), "Smoldering flesh" skill description, was showing addition to units max velocity, instead of reduction
- Grinder horns (head), "Mental helix" skill description, [Blind] status effect duration was decreasing with levels instead of increasing. [Blind] status effect vfx was stacking on itself many times
