Hi all, lets roll:
### ADDED ###
- added, all aspect's perks received a short description and the button to toggle between short/full description
- added, Colossus ring (item), several (Eteranl rival, Desolator, Warlock blade, Stirring vengeance, Torture leech) skills received sub-bonuses
- added, "Barbed Wire" item, "powerthorns" skill, on supercharging the [golem] with perk charges, new vfx
- added, "Azure Crown" item, "pure glass" skill, on [repel shot] cast new sfx
- added, "Boiler" star, vfx on every second proc
- added, +20 pts. Force & Wisdom (meta-currencies) are now gained for [each POI destroyed] on the global map Area (directly or via clearing the area itself)
- added, "Map scale" option (default was 140%), which allows to see much more of the ingame battlefield and in better visual quality, but probably will pressure performance more
- added, icons to status effects and item-specific traits
### CHANGED ###
- changed, "Boiler" star, now works for both [stagger] and [silence] durations
- changed, "Hound" squad, on spawn enemy spends 75 pts. of a random Force (fury, heroism or strife) that have full amount of it (this subtraction doesn't count as Force damage). From task 5th, "Hound" squad will be of rank 2 (5-unit squad) instead of rank 1 (3-unit squad)
- changed, several Menu screens (Global map, Aspects, Perks, Arsenal, Upgrades roster, Item's upgrades tree) optimized/re-organized a bit to bring more clarity and less elements on the screen at the same time



- changed, skill slots are now showed by "currents" groups by default, and can be switched in-between by button to the left, but this can be reverted back to "all skills on the screen" by the new option in settings

- changed, in [Upgrades roster] screen, "upgrade item" section is removed, now you can choose to upgrade any [installed item] by clicking relevant inventory slot in the right section of the screen
- changed, in [Upgrades roster] screen, "replace item" is removed, instead added "remove item" button, by clicking which and then inventory slot with [installed item] clears that slot, without using the level point.
- changed, inactive skill slots in item's upgrade screen made a bit transparent to emphasise avaliable ones
- changed, when Heroism boosts random stat of spawned unit, now it costs 10 pts of Heroism (was free before), this subtraction doesn't count as Force damage
- changed, task types structure, now it's structurized in a fixed way: 1st, 3rd, 5th and 8-th tasks now are of [common] subtype, 2nd, 4th, 9-th - of [idler] subtype. 7th and 10-th are subboss and boss as usual.
- changed, "Hunger" aspect (class), "Acidize" skill received sub-buff of recharging class-specifie mana (a.k.a. "tumor stack") on any perk activated
- changed, "Arcane bloom" task, units regen cycle changed from 5 sec -> 10 sec.
### FIXED ###
- fixed, Reve perk's [acid wave] wasn't able to hit 2 targets, since it's pierce cooldown was equal to it's lifespan
- fixed, in [Mission results] screen, "Force & Wisdom gain" label were showing wrong amount (or showing at all when none currency points were gained)
- fixed, "Ironbark" armor item, armor regen was start procing on 0.2 sec of standing still instead of 0.5 sec, and the delay of [armor regen] after the armor being struck was ignored
- fixed, some skills descriptions
