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Sick of All These Updates Yet? XD

Yeah, well, there's going to be more where that came from. But with the new script inputed, some new issues cropped up.

Bugs fixed this time around (hopefully, granted that I didn't accidentally make them worse):
-fixed a grammatical error pointed out in an LP I'm watching.
-one of more concerning glitches, where Malika breaks the game, is hopefully fixed. Granted, she may walk through walls now instead of walking where she is supposed to, but I'd rather have that than a gitch that makes people reset.
-a similar glitch, where if you have certain party members in a certain cutscene get stuck on pillars should be resolved too. Again, they should just walk through 'em now.
-at Airtas's request/advice, I changed the Shade Ring's Critical Hit rate to 10% rather than 50%. I hope this isn't as overpowered as it was before.

Potential Future Updates:
-fixing the scene in Orchid Village so it doesn't matter which order your party members are in. Would have attempted to fix it today, but I've been feeling a touch sleepy recently. (I blame this heat wave.)
-act upon Airtas's other suggestions to make the game better, such as giving a better description for the Holy Symbol. Because, yeah, et's face it, he's right. The description right now tells you NOTHING about what the item does. XD (Again, sorry about that.)

Here's to the future updates being quick, easy to fix, and few and far between! ːteleportationfairyː

[EDIT] Holy crap, Steam was being a jerk and not alerting me when you guys were commenting on my updates. :O OH MY GOSH, I AM SO SORRY FOR ONLY NOTICING THESE NOW! >.<