Still Iterating On Vertical Transition Skating
Smoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert.
Going to do some more smoothing tomorrow and try to push up a new build.
Also New Track Coming: Michael Hanson - Ill Equipped
