Rewrote part of the input function to stop unwanted ramping
Added another set of dots to crosshair
Added miniboss rooms to Solo/Coop
Added weapon indicators
Added powerups
Added Logic multiplayer map to test doors
Added doors in multi
Added Seeker Missiles (Weapon Key 9)
Added Logic Bombs (Weapon Key 0)
Removed Sonic Cannon
Removed XRP
Slight changes to Solo/Coop module set
Added lights and pickup sounds to key spawns
Lights for Keyspawns remain as beacons
End boss does not trigger escape sequence yet as there is no Exit module currently. When spawning the entrance works properly in world mode this will be enabled.
Increased bot spawn rate in Solo/Coop
Tweaked weapon speeds and damage
Added Melter Charge, Afterburner, Headlight, and Ion cannon network effect cues so everyone see these events on your ship
Removed Indika multiplayer map
Added Weapon Cycle functions
Added Spectator mode but it is disabled for now until perfected
Added Flares
Added Rear View