Hey everyone! Here's our second monthly update.
Enjoy!
New Features
-Added full character customization!
-Added a new creature - Rokzin.
-Added a new scene - Rokzin Village Outskirts.
-Added a new scene - Rokzin Village.
-Added a new scene - Cave 6.
-Added a new scene - Deep Cave 1.
-Added a new scene - Island Woods Cave 1.
-Added a new scene - Island Mountain 1.
-Added a new scene - Mountain Pit 2.
-Added a new market in the the Flea Market where the player can sell their items.
-Added new dialogue - Rokzin Guard.
-Added new dialogue - Shroom Man.
-Added a new shop - Rokzin Shop.
-Added a new item - Bedroll.
-Added a new item - Time Keeper.
-Added a new item- Yellow Shroom.
-Added a new item - Worm Bit.
-Added a new location to the map - Rokzin Village.
-Added a new set (Hat, tool and weapon) of gear: Sleeper.
-Added the new set of gear to the Wheel Man's new daily prizes and removed the old seasonal items from his wheel.
-Made the game save each time the player sleeps.
-Made Worms have a chance to drop Worm Bits on death.
-Made the dialogue bar show what Tree actually looks like.
-Made the player look much less flat and dull.
-Made the player able to drag items on to their player to equip/use the item.
-Made the Doggie able to eat food lying on the ground.
-Made all purchasable items have an infinite supply instead of disappearing after the first purchase.
-Made the damaged overlay fade smoothly instead of just spawning to the appropriate alpha when the player's health is changed.
-Updated the inventory, chest and furnace to the new universal gui system, thus allowing new features to be added like splitting stacks (Middle Mouse) , eating in any gui space (Inventory, Chests and furnaces..), and many more.
-Updated the music in Dream Land.
-Completely re-coded the Hobo making him far more stable and able to find more things.
-Updated the caged Florp's dialogue.
-Updated all dialogue in the game to the new system and fixed a few grammatical errors.
-Updated Tree in the inventory to look less retarded.