New Features
-Added a new scene - Crystal Cave 2 Underground.
-Added a new scene - Crystal Cave 4.
-Added a new item - Blue Gem.
-Added a new item - Red Gem.
-Made the Spinny Wheel stop dead when the player either clicks on it or presses "E" to advance the dialogue.
-Made the Dreamy Blade give 35 attack damage instead of only 20.
Bugs Fixed
-Fixed a bug that was preventing controllers from rebinding the "B" button because it would go back and leave the rebind menu.
-Fixed a bug that was making Mr. Tutorial point out the beehive once the player was almost inside of it instead of when they were farther away.
-Fixed a bug that was causing the achievement counter for "Glowing Head" to not increase when the player ate a Glow Fruit.
-Fixed a bug that was causing the achievement "Bad Planning" not to unlock when the player killed a Mini Florp with a Wooden Sword.
-Fixed a bug that allowed the Rokzins ghost through each other sometimes. (Graphically)
-Fixed a bug that was making the Mini Sky Birds unable to attack the player.
-Fixed a bug that was making the Sky Birds unable to take damage from the player.
-Fixed a bug that would make some of the Rokzins unable to get past the airship in the Hills if the player had worked with Mclean to fly there before making a deal with the Rokzins.
-Fixed a bug that would make the Rokinight unable to spit fireballs if the player had died and respawned while he was small.
-Fixed a bug that was making the fireballs that the Rokinight was spitting drop nothing on impact.
-Fixed a bug that was making the Rokinight stay small until taking damage if the player died and respawned while fighting him.
-Fixed a bug that allowed the player to enter the Hills Village Tower which lead into the player's kitchen.
-Fixed a bug that allowed the player to enter the locked Hills B&B doors.
-Fixed a bug that was making the Hills sign say "East: Village" instead of "East: Hills Village"
-Fixed a bug that was making Scorpions not respawn.
-Fixed a bug that was allowing many creatures to randomly attack the player even if the player was out of their attack range.