New Features
-Added a new ending - Beach Life.
-Added a new boss - Veezofooz.
-Added a new creature - Crawler.
-Added a new creature - Blorz.
-Added a new creature - Fooz.
-Added all three stages of the creature - Morphus.
-Added a new Weapon - Bloody Sword.
-Added a new location to the Map - Crystal Caves.
-Added a new Cave scene that transitions to the Crystal Caves.
-Added the scene Crystal Cave 1.
-Added the scene Crystal Cave 2.
-Added the scene Crystal Cave 3 - Veezofooz boss room.
-Added a sign to the first Swamp scene warning new players of its dangers.
-Updated the music in the Jungle Shop.
-Added a bunch of Birds and Dragonflies to the Monkey Village scene.
-Wrote a generic 'SwitchScene' script that works in all cases, thus cutting the scene-setup time way down.
-Wrote a generic 'Creature' script that will save tons of hours when making new creatures.
-Made the Zambee drop his sword on death,
-Made the achievement 'Deep And Dark' achievable.
-Made the achievement 'Persuasion' achievable.
-Made the achievement 'Pyromaniac' achievable.
-Improved performance by around 5-10%.
Bugs Fixed
-Fixed a bug that was making the camera spawn too low sometimes if the player fast-traveled or switched a scene, thus resulting in a black bar covering half of the screen.
-Fixed a bug that would allow the player to 'float' in certain areas if they tried to walk against a wall in mid-air.
-Fixed a bug that would make the game freeze for loading before the loading screen was fully faded in.
-Fixed a bug that was making it impossible for Crows to be lured through scenes.
-Fixed a bug that was making the Wooden Shield disappear if dropped.
-Fixed a graphical issue that was making some dropped items not get affected by lighting.
-Fixed a bug that made the Florp General disappear if the player left the Hills Town Hall while fighting him.
-Fixed a bug that was making it impossible to get past the Sawmill.