Source: Steam Community (opens in a new tab)
Patch Notes v1.1
New Content
- Added Generator Mode – a new endless mode where stats contribute to your total. Saves are independent from the main story.
- Added leaderboard for total blocks destroyed.
- Added descriptions for the different game modes.
- Implemented a staggered wall, where each brick is a cuboid instead of a cube (currently only in Generator Mode).
Changes
- Weapon switching now uses the scroll wheel and number keys (1–4) to select weapons, instead of 1 being "previous" and 2 being "next".
- Moved stats to a dedicated menu alongside the leaderboards on the main menu.
- Shotgun base stats have been improved.
- Pistol has been slightly nerfed to encourage use of other weapons.
- Added version number to the title screen.
- Added credits screen can be found in stats.
- Improved gamepad navigation feedback on some menus, particularly the main and pause menus.
- Other minor interface tweaks.
Bug Fixes
- Fixed a bug where the worm could be killed through the wall with a sniper rifle.
- Fixed an issue where the level-up fanfare text displayed one level behind the actual level.
- Fixed a bug where the store UI would show items as purchasable when they weren’t, and vice versa.
- UI should now behave better on ultrawide screens – not fully fixed, but menu and in-game interfaces should now match more consistently.