Big news, Bound Souls!
June 2026's Steam Next Fest is almost here, and months ago I made the ultimate decision to commit Soul Chained to it. Ever since, I've been working around the clock - not because I've gone mad, but because the alternative is admitting how much work I still have left.
To celebrate this perfectly healthy development process, I've released a huge update for the demo alongside a brand-new trailer.
Let's take a look at what's new.
A Brand-new Trailer!
Besides spending the last few weeks wrestling with the demo, I also decided to make a brand-new trailer.
Have a look at the new trailer below!
Final Final Demo Update - New Final.exe (?)
I'm pretty sure this won't be the last "final" demo update. But after countless changes, tweaks, fixes and optimizations, I've finally reached a version of the demo I'm proud to showcase during Steam Next Fest.
The Soul Chained Demo is now on Version 1.0. Some of the additions and changes include:
Expanded Combat System
Added New Physics Interactions
Updated Combat Animations
Better Chain Physics & Interactions
Better UI (from the Main Menu to the Game itself)
Single-player Mode (Ball-and-Chain)
New Single-player Mechanics & Gameplay Variations
Steam Server Integration & Friend Invites
Performance Optimizations & General Improvements
And that's just the stuff I remembered to write down. There are plenty more changes waiting to be discovered, so jump in, grab a friend (or don't), and see what's changed for yourself.
Download the latest Demo version now!
Btw, I'm still open to any feedback, so don't hesitate to leave some in the comments or on Discord!
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