
So, here is the first hotfix update following the release of Seven Sinners. We are carefully reading all your feedback, comments, and suggestions for the game's development - and we are grateful for such lively input! Your activity strongly motivates us to continue working on the project and making it better.
Based on your feedback, we've identified a number of issues we plan to work on in the near future. The main stumbling block at release was the difficulty balance, and we have worked on it in this patch. The game will remain challenging, but the core elements and mechanics have become fairer and more comfortable. We have also added more hints and explanations for many aspects of the game.
In parallel, active work on the network component continues. This mode is currently available as experimental, but we will soon bring it to the required quality.
Here is a list of the key hotfixes included in this update:
Alternative Controls: All mini-games using the WASD layout now support parallel input with arrow keys. During gameplay, both the letters and the arrow symbols are highlighted. This makes visual orientation easier, and the parallel input won't interfere with those already accustomed to WASD.
Squad Management: Added a function to assign all squad members to campsite or saloon tiles at once for more comfortable gang management.
Balance of Mini-Games (Scouting/Hunting/Stealing): QTE mechanics have been made easier. We balanced the timings and widened the window for a successful press. The challenge remains, but gathering provisions and searching for interesting finds is now more comfortable.
Simplified Reloading: The weapon reloading mini-game has also been slightly simplified with more adequate QTE timings.
Clearer Results: The outcome of any QTE (success or failure) is now highlighted with a corresponding color and accompanied by a distinctive animation, making the result more obvious.
Additional Tutorials: Mechanics for robbing stagecoaches or banks, hunting, and scouting have received new tutorial tooltips with brief guides.
Fairer Shootouts: The generation of shootout maps has been reworked. Cover is now fairly distributed between both halves of the field. RNG, even if it intervenes, will not give one side a decisive advantage.
Bug Fixes and Improvements:
Fixed incorrect functionality of the tobacco effect.
When hovering over an enemy, the widget showing their status now also displays details about the cover they are behind and its protection level.
Fixed incorrect functionality of the "Practical Tactician" trait.
Fixed a number of smaller bugs and issues, including typos, wording in some descriptions, and localization problems.
Thank you for playing! Your opinion is extremely important to us.
