Hello Peacemakers,
For our FPS game currently in development, the boss character Blade Master has received major improvements. In addition, the Plasma Cannon has been updated with new balancing adjustments and visual enhancements.
Changes:
Blade Master’s Auto Attack ability has been completed. Attack frequency, blade throwing speed, and the number of blades can now be adjusted based on difficulty level.
Blade visibility has been improved and trail effects have been added.
Projectile management now uses an Object Pooling system instead of Instantiate/Destroy. Performance has been improved.
NavMesh Agent speed has been increased, and 8-directional strafe movement animations have been updated.
Trail effects have been added to the blades carried by the boss. In future updates, Blade Master will use the blades he carries from his own blade pool.
A bug that prevented the Close Range Push ability from working in builds (while working in the editor) has been fixed. Control methods have been simplified and optimized.
A bug that prevented health regeneration while Invulnerable has been fixed.
Animation conflicts during state transitions (attack, heal, push, skill use, search, etc.) have been resolved.
Plasma Cannon Updates:
Camera recoil shake has been increased, and the animation now includes an upward kick as well as backward.
Plasma projectile speed has been reduced. While active, it now emits light over a wide area. On impact, it scatters sparks with physics-based particles, and these sparks now emit small lights on the surfaces they touch.
The base damage of the weapon has been nearly doubled, while the fire rate has been reduced from 240 to 180 RPM. With slower projectile speed, the risk-reward balance has been strengthened. Its effectiveness at long range has been reduced, but it has become extremely powerful at close range.
Update showcase video: View game page
