Hello everyone,
I hope you’ve all had a great summer.
On my end, I’ve made some progress that I’m really happy to share with you!
All Order Buildings Are Ready
The Training Camp, which isn’t accessible in the demo, is finally finished. This building will allow you to passively generate Adepts by investing in training programs. You’ll also be able to purchase “Instructors” to increase the effectiveness of these programs.
All of the buildings that can be purchased from the fortress menu have now been implemented. For most of them, you’ll first need to find their blueprints in the Temple before you can build them.
You’ll receive powerful bonuses when you fully rebuild all the buildings associated with a specific domain. For example, if you rebuild all the buildings related to recruitment, you’ll be rewarded with a powerful recruitment bonus that will stay with you for the entire run.


Demo Improvements
A lot of QoL additions and balancing changes made over the past few months have now been added to the demo.
The demo’s introduction has been modified so that you can jump straight into the core gameplay of Knightstones.
A few fixes as well.
Battles
New camera position for the catapult firing turn.
And an addition that I ABSOLUTELY LOVE: ballistae and trebuchets will now join the catapults.
Ballista: Always fires first. Be careful if the enemy has a ballista!
Trebuchet: Fires every other turn, but launches three projectiles. It’s extremely powerful, but you have to hold your position!!
This addition was suggested by someone who played the demo and gave me a lot of feedback. So don’t hesitate to share your thoughts on the game and your expectations for 1.0 with me. It’s really inspiring for me :)

Thank you again for all your support.
Follow me on social media for daily updates.
Have fun and see you soon!
WillGreen
