Hello everyone,
Great to see you again!
As I’ve been working towards 1.0, I’ve made quite a few improvements across many aspects of the game. I’ve also taken some time to bring some of these improvements to the demo.
Here’s the list:
Battles
• Balanced Ally stats.
• Allies now have a wood appearance to better distinguish them from the Order’s Fighters.
• Improved readability of the UI for effects and damage dealt.
• Reworked HP bars
• Added debris when units take damage.
• Improved the game feel of the hammer when the player hits an enemy, with camera shake and post process effects.
Order Management
• Castle upgrades now provide more resources.
Temple
• Added the first two stories left behind by previous Athares.
Camera
• New camera position for the catapult firing turn.
• More dynamic Order overview camera.
Fixes
• Fixed missing environmental sounds after starting a battle.
• Fixed the combat camera zoom being stuck while paused.
• The game should now display better on ultrawide screens. If it doesn’t, try using Windowed mode in the settings (and let me know on Community Hub!)
Quality of life
• Added a notification when the player has enough keys to unlock a door.
If you have any feedback to share, feel free to join the Discord, or leave a note in the Community Hub.
I hope you’ll enjoy the demo as much as I’ve enjoyed creating and sharing this game with you.
Have fun and see you soon!
WillGreen
