• Reduced the Energy cost for the Building Manager from 70 points to 5 points (daily consumption is 5 Energy, so 5 is the minimum threshold).
• Added the "Critical Mutation Period" mechanic: When developing antibodies or reaching Day 50, the "Critical Mutation Period" will automatically trigger. Zombies will level up twice per day during this period (previously only once per day initially).
• Increased the natural growth rate of the Large Transceiver and Viral Antibodies from 1% per day to 3% per day.
• Unlocked the Large Transceiver and Viral Antibodies at Level 7 of the "Radio Station" and "Medical Room" respectively (previously required Level 8 in the old version).
• When using the item "Piggy Bank," holding the "+" or "-" buttons now allows quick number adjustment.
• Overall enhancement of building durability and defense.
• Reduced the Energy recovery of "Dormitory" from +8 per level to +6 per level (the base recovery at Level 1 remains 8 points).
• Slightly increased the injury rate during exploration, while slightly reducing the infection increase after injury.
• Slightly nerfed the weapon trait "Soul Reaper Sword."
• Optimized or fixed several known issues.
- News and updates
- Embers of the Night
- v1.02 Patch Notes
Source: Steam Community (opens in a new tab)
