Thank you for the feedback from the community. It has been truly helpful. This is the first update since the official release!
The Achievement feature has now been added to the game. You can view unlocked achievements on Steam. (Some may have noticed the achievement list was updated earlier, but the new game version had not been released at that time.)
A Difficulty system has also been introduced to the game, currently adding Difficulty 2.
New Content
- Achievement feature, adding several achievements to the game.
- Difficulty system, Difficulty 2 has been added to the game.
Changes
Map
- A green treasure chest in Chapter 2 has been changed to a yellow treasure chest.
Relics
- Slingshot: Damage dealt 8 -> 7.
- Rusty Sword: Damage dealt 5 -> 4.
- Hope Diamond: Gold obtained 99 -> 77.
- Iron Shield: Shield gained 4 -> 3.
- Eternal Flesh: HP restored 3 -> 2.
- Powder Keg: Damage dealt 7 -> 6.
- Branch: Interval turns 3 -> 4.
- Desperate Bomb: Damage dealt [2-40] -> [2-34].
Improvements
- The game's default window setting has been changed to fullscreen mode.
- Updated some text that lacked localization.
- The game's maximum frame rate is set to 144.
- Fixed a bug where the round start phase was still triggered after combat had ended.
- Fixed a bug where task nodes remained when skipping tasks.
- Fixed a bug where items did not appear directly when refreshing the shop with Relic: Membership Card.
- Fixed a bug where the counter for Relic: Branch did not reset under unexpected circumstances.
- Fixed a bug where Wounded Swordmaster (Boss Challenge) would still use Meditation while in Aiming state.
- Fixed a bug where the boost from Condition Modifier: Unstoppable to the Posture Gauge did not apply correctly.
Plan
- Difficulty 3
- Leaderboard
- Random Seed
- Several interesting Relics
