A bit of an indie dev fail.
During the Steam Spring Sale, I accidentally set a 40% discount, even though the game used to have 60%. Yeah, I basically ruined my own sale.
On top of that, I recently recalculated regional prices using Steam’s new recommendation system, based on purchasing power. In some countries, the game now costs almost nothing because of that.
Since the Spring Sale didn’t go well, I decided to launch another discount. In some regions, it now goes up to 65%.
Moments like this remind me that indie development isn’t just about code and content, but also constant mistakes, testing, and trying to fix everything afterward. ːsteamhappyː
