- Added 12 types of Spell fragments (obtainable in Dungeons 2-3)
- Added 6 types of Option fragments (obtainable in Dungeons 2-3)
- Changed so that increases in Size are also reflected in the explosion radius of Explosion Magic
- Changed the activation condition of "Mana Trigger C" from 0% Mana to 10% Mana or less
- Added "Texture Streaming" to the settings screen
- Changed the magic opacity so that it can be set individually for each magic type and for yourself and allies
- Fixed an issue where changing the magic opacity did not take effect on some magic
- Improved behavior in environments with little graphics memory
- Fixed an issue where enemy area attacks always appeared in the same location
- Fixed an issue where effects placed by enemies and defeat effects remained on the next floor
- Added terrain patterns to Dungeon 1
- Fixed an issue where the boss on Floor 10 of Dungeon 1 dropped rocks on the same location when affected by an immobilizing status effect
- Changed so that the construction result is displayed when hovering over the magic indicator on the HUD while the cursor is shown
- Added a sound effect when switching the display size of the construction result
- Adjusted the descriptions of Cooldown Reduction Options
- Fixed an issue where the fragment detail panel sometimes did not disappear on the magic construction screen
- Increased the number of entries that can be displayed in the list on the favorites screen and adjusted the UI
- Fixed an issue where the construction result display was not updated when loading a favorite
- Improved the appearance of the HUD gauges when downed during multiplayer
- Fixed an issue where nearly depleted gauges appeared to have more remaining than they actually did
- Fixed an issue where some UI elements were displayed in front of the item detail panel on the reward selection screen
- News and updates
- Spell Fragments Playtest
- Alpha 0.1.130
Source: Steam Community (opens in a new tab)
