- Added 9 option fragments (obtainable in Dungeon 3)
- Added a negative correction to the number of instances for movement spells such as jump and dodge
- Added the number of chain activations and a breakdown of total damage to the construction result
- Added a warning display for constructions where Mana Explosion is expected
- Fixed an issue where magic chained 3 or more times was not displayed all the way to the end in the construction result
- Fixed an issue where the number of instances in the construction result wrapped and became hard to read
- Changed the construction result so that displays such as mana cost do not change when switching the display size
- Fixed an issue where your magic construction and equipment were reverted when joining a multiplayer room
- Fixed an issue where the ready state was cleared when reopening the dungeon selection screen during multiplayer
- Fixed an issue where damage dealt by summoned creatures and Mana Explosion was not reflected in your own score, kill count, and life drain during multiplayer
- Fixed an issue where damage over time from status ailments was not reflected in your own score and life drain during multiplayer
- Fixed an issue where homing attacks from enemies also headed toward players who were not being targeted during multiplayer
- Fixed an issue where life drain healed you even when no damage was dealt
- Fixed an issue where defeating some bosses counted twice toward the kill count and mission progress
- Fixed an issue where test-firing at the home base was added to the damage dealt on the results screen
- Changed so that the position of the training dummy is also restored when it is reset at the altar in the home base
- Adjusted the visual effects when casting magic
- Adjusted the appearance of the downed and revival gauges
- Fixed an issue where the light effect on the revival gauge was misaligned with the actual tip
- Added a mouse sensitivity setting for UI navigation to the settings screen
- Extended the maximum mouse sensitivity to 200
- Fixed an issue where floating golems in Dungeon 2 were offset from their placement position, causing footholds and treasure chests to be misaligned
- Improved performance in Dungeon 2
- News and updates
- Spell Fragments Playtest
- Alpha 0.1.129
Source: Steam Community (opens in a new tab)
