- Added 1 artifact, removed 1 artifact
- Changed the performance of some movement-related artifacts
- Adjusted the value range of some random bonus effects
- Fixed an issue where long-duration magic would remain active after returning to the title screen and restarting the game
- Fixed an issue where cast time was divided by the number of players during multiplayer
- Fixed an issue where casting area magic and similar would darken the surroundings and reduce visibility
- Fixed an issue where the boss's falling rocks in Dungeon 1 floor 10 would continue indefinitely during multiplayer
- Fixed an issue where equipment on the reward selection screen displayed the level from within the dungeon
- Fixed an issue where artifact effects could be swapped due to other players' movement during multiplayer
- Fixed an issue where the home base's DPS display would overlap and become unreadable during multiplayer
- Fixed an issue where room information and buttons overlapped on the multiplayer lobby screen
- Fixed an issue where the difficulty display and carry-in point limit on the dungeon selection screen did not match the actual values
- Changed some status effect visual effects
- Improved performance when a large number of status effects occur during multiplayer
- Adjusted BGM volume
- Fixed an issue where players could fall through the floor in certain terrain in Dungeon 1
- News and updates
- Spell Fragments Playtest
- Alpha 0.1.127
Source: Steam Community (opens in a new tab)
