The main-preview now resembles the aspect ratio of the final render and the thumbnails are now displayed in a horizontal bar at the top, making more room for the main preview.
I also added the possiblity in the renderer to use images (i. e. "true rgba colors") as source of color inside variations.
This was a rather challenging task as there where not free channels to hold this image-rgba-colors (four components). It was done by introducing a new render pass. This render pass is only active when true colors are used and causes the renderer to be little bit slower than using no rgba-colors.
There is also the possiblity to mix the rgba-colors with the fractal iteration color, causing more variation inside the image. To control this, there is a now parameter "image mix value" at the "gradient" section. When set to 0, the fractal color is completely discarded, and only the image-colors are used.
Also, there are tonemapping options to change the color of the used image on the fly (basically the same as used when applying a background image)
And, you can have multiple images inside one fractal.
Complete changelog:
- added an additional render passs to the renderer to support colors coming from
an rgba-image.
- new "image_rect"-variation to use image textures inside of fractals
- added tonemapping-options to the "image_rect"-variation
- added auto-transparency for non-png-textures, used by the "image_rect"-variation.
(auto-transparency sets all pixels with a luminance beloww a vcertain level as transparent.
This is just for helping in playing around with with *.jpg-images, for better results.
Please note, that this parameter is ignored when applying a non-transparent-*.png-image.
you should use *.png's with real transparency)
- new option "image_rect auto transp." in the application settings to specify auto transparency (or disable it)
- added 4 example-images with transparency for use inside the image_rect-variations
- added new "image mix value"-attribute at the gradient section, which defaults to 0.125 (has only
influence when using a variation which sets rgba-colors)
- fixed a bug regarding loading flames and the new custom resolutions
- flame-editor: variations: put resources above attributes (e. g. "image"-parameter in
"image_rect"-variation)
- added 4 more example-images with transparency for use inside the image_rect-variations and made
them accessible as variation-presets
- background-images of flames are now centered by default
- flame-editor: the main-preview now resembles the aspect ratio of the final render
- flame-editor: the thumbnails are now displayed in a horizontal bar at the top, making more room for the main preview
- added custom quality profiles (in the application settings). So you may render at any desired qualily level now
- flame-editor: improved the main-preview (free sizsble, less flickering when switching between sections)
- realtime animation-preview: fixed the initial flickering
- realtime animation-preview: increased the number of initial stabilization iterations
- realtime animation-preview: also respects the flame render aspect ratio
