Build 0.2.6 release
🦈Shuro here. Starting to add a bit more variety during the game run. Will probably add specific Player and Enemy modifiers that you can choose between hours. Also I might change the main tool for the animations in game, which is one of the main optimization problems. Gonna experiment more with other lag problems in the future updates. Anyway, here's the new stuff:
Mysterious Trader Items
Thought I needed to add more items to the Mysterious Trader. So There are 5 new ones. 4 of them are quite basic - receive a Level Up, a lot of souls, a lot of gold and gold skull. But one is different - receive Ghost Health based on the Player's Max HP. This health will act as a shield for Player's normal health, BUT it will not regenerate. Pick it if you think you're gonna receive a lot of damage.
Hour Tasks
Special Hour Tasks will spawn during the game. They act as small challenges for the Player. Right now only one spawns for each hour, and there are 4 different Hour Tasks. I am planning to add more, just didn't have imagination for what's to add. Player will need to walk up to the Hour Task and activate it. If Player completes the task in time, he'll receive a reward (For now it's just 1 level up, will think of something more interesting). But be fast with these, because Hour Tasks will become unavailable after the Mini Boss spawn.
Secret Room
There is now a Secret Room somewhere in the hub. Pull something, and you'll find the path to this secret room. Right now there's a counter of participants in the current playtest. There are also cats with names of people, who helped developing the game. And there's a Shurk🦈.
Additions and Fixes:
Added Gold Coins. They'll drop from Mysterious Trader item or Mini Boss chest.
Cheats now have a new cheat for Gold Coins.
Changed the Soul Shop to Gold Shop. Items didn't change, it's just now the Player uses Gold to buy non-upgrade stuff.
Moved the ability to buy Gold Skulls from the Gold Shop to the Golden Skulls upgrade menu.
Moved the Difficulty Cauldron slightly away from the exit in the Hub.
Removed saving each 30 seconds. The game now saves at the start and end of each hour.
Added different looking pointers in the game. Previously only one existed and it was pointing towards the boss and exits. Now there are more different looking one, which point towards chests.
Updated the visual for Souls and Golden Skull.
Added Fade In and Out between changing scenes. It looks better than simple jump into the Game/Hub. And the Player is invincible during this Fade In and Out.
FIXED: Golden Skull upgrade UI had some bugs with masks.
FIXED: Sometimes the cursor had problems with changing between menus.
FIXED: Player's teleport animation wasn't working.
FIXED: Skill shadows weren't working correctly with the opacity setting.
