Build 0.2.5 release
Create a fresh save file, or you'll experience bugs!
🦈Shuro here. Just a regular update adding new stuff. I'm too lazy to write something here.
Environment generation
Finally added environment generation into the game. Now all objects on the map will be generated for each hour. Also added some new unique decoration, will be adding more later. I can explain scripting this stuff, but's it's interesting only for me. Although, please comment about possible changes to this generation, because sometimes it can look a bit chaotic.
Safe Zone
Now after killing the Mini Boss, gameplay will stop, and the portal to the "Safe Zone" will appear. It looks like a crypt entrance (Collect everything before entering the teleport, because all chests and items will disappear). After a few seconds, Player will be teleported to the safe zone. It's supposed to be a chill area during the run. I am planning to add random NPCs to this zone, and fishing (Idk, I like fishing). Teleport from the safe zone will spawn on the right side of it. Interact with the teleport to start the next hour.
Mysterious Trader
Mysterious Trader is the first NPC added to the Safe Zone. He sits inside the building, in the middle of the zone. This fella can trade Purple Orbs in exchange of his goods. One purple orb - One item from the Trader. Player obtains them on killing Mini Bosses. Also, Player can save up these orbs to use later, but trader only has 3 items per visit. For now these items will only give Tag-specific random cards. If Player already collected all cards from specific tag, he'll get souls instead.
Additions and Fixes:
Now if the Player receives damage too fast, the damage will be lowered. This stacks each time Player receives damage, up to the maximum modifier of 5%. Although, this resets after 0.5 seconds of not receiving damage. This will remove one-shots when Player catches big chunks of bullets.
Reduced enemy health scaling rate a lot.
Decreased the lifetime of bullets with homing effect.
Decreased the chance of creating an explosion of bullets, when the enemy dies.
Soul fountain now will always give half a level to the Player.
New visuals for Cavalry and Stone Warrior enemies have been added to the game.
Increased the prompt and interaction distance to all usable items twice. Both in the Hub and during the run.
Now all Player additional visuals will be disabled during interactions.
FIXED: Opacity setting for Player Skills was also changing the opacity of monsters in the Hub.
FIXED: Blood Curse wasn't properly disappearing from the screen, if the enemy with it died.
FIXED: Save System was showing that the Player has an old version of the game, even if the Player already loaded the save with the new version of the game.
FIXED: Player Skill opacity setting wasn't changing the opacity of some skills' shadows.
