Build 0.1.16 release
Create a fresh save file, or you'll experience bugs!
Skill Cards are currently disabled for balancing purposes.
Additions and Fixes:
Changed 23 cards for better balance. There are a lot of small changes, so I will not put them here. I will only put significant changes below.
- T3_Damage_2 effect now gives 0.25% Bullet DMG for every 100 souls.
- Reworked T3_Damage_Reward card. For now it will give huge boosts for Bullet DMG and Bullet Size.
- All cards that were based on in-game stats like "total distance walked" and "amount of pickups collected" were balanced to match current pacing of the game.
- T1_Ammo_2 effect now activates on every reload.
- Reworked T2_Ammo_Reward card. It now gives a random unique bonus to each new magazine.
- Reworked T1_Projectiles_3 card. It now shoots one bullet behind the player on each shot.
Other stuff:
- New Utility card: all pickups are slowly moving towards the player, if the Player is close to them.
- New Utility card: If Player holds the cursor over the pickup for 1 seconds, he activates this pickup.
- Changed how Critical DMG is calculated. It is now relying on base Critical DMG for the weapon.
- Decreased SMG base damage by 2.
- Sniper Rifle base Critical DMG is now 250%, and it doesn't lose the damage after piercing.
- Shotgun base projectile amount is increased by 1.
- Attack Speed pickup now also gives x2 Reload Rate during the effect.
- Champion chest now spawns push wave, even is there are no utility cards left.
- Decreased the amount of enemies during the first Mini Boss fight.
- Increased the amount of enemies during the last Mini Boss fight.
- Death Screen now shows DPS as (Actual total time / damage done).
- Death Screen now shows actual total time, distance traveled, amount of kills and pickups collected.
- Added green and red colors to level up card text for bonuses and de-buffs.
- Fixed: Image of weapon on the death screen now matches Player's weapon image.
- Fixed: T1_Luck_Reward effect now properly doesn't work on Champions.
- Fixed: Player couldn't shoot down, if he was standing next to the top wall of Final Boss arena.
- Fixed: Temporally, but now Stone Warrior wall destroys itself if it spawns on top of the Player.
- Fixed: Some effects weren't working on enemies, that were spawned from waves.
- Fixed: Resurrection from Utility cards wasn't properly updating the UI.
