Source: Steam Community (opens in a new tab)
Build 0.1.12 release
Create a fresh save file, or you'll experience bugs!
Skill Cards are currently disabled for balancing purposes.
Additions and Fixes:
- New enemy: Arsonist. Ranged enemy that shoots projectiles. These projectiles are constantly turning towards the Player. Appears after 8 minutes.
- New enemy: Stone Warrior. Ranged enemy with a lot of health. It creates walls of stone, trying to trap the Player. Player can't move through these walls, but can destroy them with bullets or skills.
- New enemy: Cavalry Knight. Melee enemy with high speed. Jumps towards the player and damages him on impact.
- Card Collection in Hub is working again. Active cards are presented there.
- Champions and waves of enemies now spawn every 50 seconds (A third of in-game hour). And now they shouldn't spawn during Mini Boss encounter.
- Mushrooms now don't explode on death, if they're frozen.
- Decreased the attack range for Mushrooms.
- Added smoother health growth for Champions.
- Lowered the speed and damage of Flying Golem Mini Boss bullets just a bit.
- Slow effect of Water Mage Mini Boss is weaker now.
- Utility card that was providing 30% exp gain increase now provides 15%.
- T3_Health_Reward card effect was causing Player to become permanently invincible. Fixed.
- Mini Boss chest was giving more than 2 levels on pickup. Fixed.
- All enemies now have white flash effect when they're hit.
- All enemy death animations are much smoother now.
- Attack Speed and Player Speed pickups now give Player specific visual effects.
- Small Fix to the size of Utility power up cards.
- Some visual fixes to Mini Boss arena.
- Some visual fixes to Game arena.