Source: Steam Community (opens in a new tab)
Build 0.1.10 release
Create a fresh save file, or you'll experience bugs!
Skill Cards are currently disabled for balancing purposes.
Additions and Fixes:
- Added a new enemy spawn system. Now they will spawn in different formations.
- Enemies will spawn slowly at start.
- Enemies are slowly getting faster during the run.
- Mini Bosses now drop a chest after death. Just visual update, it still will give 2 Level Ups on pickup.
- Visual update for Champion's chest.
- Changed visuals for all pickups. It will be easier to see them now.
- Changed the visual for Power Bullets pickup.
- For some reason Player couldn't grab pickups after resurrecting. It should be fixed now.
- Adjusted passive Exp gain on utility card.
- Valkyrie Mini Boss is faster now and has lower cooldown on abilities.
- Changed the timer to "Hour intervals". I think it looks better.
- Final Boss now can't kill you in cutscene.
- Final Boss now has more AOEs in second phase. I will rework the whole fight soon.
- Mushroom champion doesn't die on attack now, he explodes and only loses 10% of health.
- Wolves on Red Mage Mini Boss encounter now have 30% less health.
- Added Attack Speed and Player Speed pickups.
- T3_Damage_1 card effect didn't have a limit, it does now. Oops :)
- T3_Luck_Reward card wasn't taking away bonus health after changing the bonus type. Fixed.
- Added some additional prompts to objects.
- Added a visual effect on screen when the Player received damage.