Source: Steam Community (opens in a new tab)
Added
- Paintings descriptions.
- Interaction dependent on the player character in the first discussion with Eleanor.
- More cases of credibility gain or loss.
- Additional scene added in case of high credibility loss.
- Interaction with the mirror in Lady Margaret's study.
- Additional interaction in Thomas's bedroom.
- Loss of health/mental health: several visual feedbacks added
Improved
- Use of shortcuts rather than clicks for the “Search” and “Move” buttons.
- The map button opens the move menu.
- Brightness changed to make characters more visible. The lighting ambience is darker than in the previous version.
- Increased time allotted to choices with timer. (+1s)
- Character selection: lock displayed on Silas rather than next to it.
- NPC positions.
- Bold and underlined text added for important information.
- Some clues that also unlock an item now unlock only a clue.
- Management of the dialogue about the order in the discussion with Silas.
- Improved dinner scene.
- More pronounced zoom during dialogues and interactions with the environment.
- Notifications are displayed for longer periods (4s instead of 2s)
- Various texts.
Fixed
- Tutorial: text correction
- Move menu: room selection and associated image update on mouse-over.
- Fixed the bug that allowed access to Lady Margaret's desktop even in the event of failure.
- Corrected some texts that reproposed the same choices on subsequent inspection.
- Corrected Thomas' rotation after the dinner scene.
Bugs
- Rotation bugs on some characters.
- If you play with a joystick, interactive elements may not update. We strongly advise you to play with the mouse and keyboard.
- In rare cases, a pnj may be incorrectly positioned during the dinner scene.
- (Very rare) End of demo->The player may be stuck in a room and not be able to teleport.
Missing
- Credits
- Changed the default image of the movement window when a location is unknown to replace the black square.
- Highlighting of the object currently hovered over by the cursor.
- Text formatting according to the character speaking.